Glulx
The Glulx specification
was written by Andrew Plotkin as an attempt to define a format for interactive fiction games that
the Inform compiler could compile to, without the limitations of its original output format, Infocom's
Z-Machine.
Windows Glulxe is based on Andrew's Glulxe 0.6.1, which is a complete implementation of version 3.1.3
of the Glulx specification.
More information on Glulx is available from the Glulx web page:
https://www.eblong.com/zarf/glulx/